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An Keys to the Kingdom RPG
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23rd-Sep-2008 03:49 pm - Taken Characters


None Yet...
21st-Sep-2008 09:16 pm - Application
::Character Information::

Character Name(s):

For Original
Affiliation: (Lower House, Border Sea Etc. See House):
Status: (Inkfiller, Captain, Trustee etc.):
Physical Description:
Distinguishing marks:
Personality: (At least two paragraphs):
Sample third person entry:

For Fandom
Affiliation: (Lower House, Border Sea Etc. See House):
Status:(Inkfiller, Captain, Trustee etc.):
Sample Third Person:
Sample First Person:
Arc that they were taken from

::Your Information::
Character's Journal:
Your email:
Your messengers (aim/yahoo/msn):
Your name:
Your age:
21st-Sep-2008 08:44 pm - The House



DescriptionCollapse )




PurposeCollapse )



DenizensCollapse )


The Lower House


The Lower HouseCollapse )


The Far ReachesCollapse )


The Border Sea


The Border SeaCollapse )


The Great Maze


The Great MazeCollapse )

The Middle House


The Middle HouseCollapse )


The Upper House


The Upper HouseCollapse )


The Incomparable Gardens


The Incomparabe GardensCollapse )


Transportation & communication within the House


TransportationCollapse )

The Seven Trustees are as below. A character can apply for any on those postions....

Monday: he First Key can be separated into two Keys, taking the forms of the minute and hour hands of a clock. The Hour Hand is more powerful than the Minute Hand, but the Minute Hand is quicker and can be used more often. When combined, they make the First Key. It gives dominion over the Lower House

 Tuesday:  The Second Key takes the form of two large silver gauntlets, laced with gold, which were used by Grim Tuesday to form objects and creatures from Nothing. It gives dominion over the Far Reaches

 Wednesday: The Third Key takes the form of a trident that is capable of increasing and decreasing its size. It was used by the Will to control the borders of the Border Sea that were spilling out into the secondary realms and in battle it was used to remove all the water in others bodies. The Third Key gives dominion over the Border Sea.

Thursday: The Fourth Key gives dominance over the Great Maze

 Friday:. The Fifth Key takes the form of a bright silver mirror. Using it, one can travel to any reflective surface in existence, so long as the owner of the Fifth Key (formerly Lady Friday) has been there before by other means.

Saturday: The Sixth Key takes the form of a quill pen. The only use of it so far shown is writing extremely powerful spells that are capable of wiping out large numbers of the creatures of the Incomparable Gardens in a few seconds. Saturday is also seen combining the power of the Key with ordinary sorcery. The Sixth Key gives dominion over the Upper House and Saturday.

 Sunday: The Seventh Key is held by Lord Sunday and gives dominion over the Incomparable Gardens and Sunday. Unlike the other Keys, this Key is paramount, retaining its full, sovereign power anywhere in the House or Secondary Realms. It has, as of yet, not been revealed what form the Key takes.


21st-Sep-2008 08:31 pm - FAQ

::The Game::

Q: How should community posts be formatted?

A: All posts should have a Who, Where, and When at the beginning of the post. The day and week should also be placed in the subject line. If the content is going to be heavy in sex, violence, drug use, etc., there should also be a rating added and the post should be friends-locked. All other posts should be left unlocked. If the post is meant to be a narrative, please note that at the top. Also remember that all threading should be done in third person.

Q:  Personal journals?

A: Just like we all blog today, so do the characters in the game. Think of their journal as being their own personal blog. Since not everyone uses their personal name for their journal name, "Princessx18" could be anyone unless a character specifically knows the other's journal name. This can make things interesting later if, for example, an Italian and an Irish person flirt anonymously or something. First person entries can be posted here as well as song lyrics, poems, random lists, etc. All entries will be viewable by the public unless otherwise noted. Private entries should be made clear by either using an LJ-cut tag with "Private to ___" or just making a bolded note at the top of the entry. Example:

Q: How do "tags" work?

A: Tags are short words or phrases to help keep journal entries organized. While you are not required to use them for your character's own personal entries, please remember to use them for any main community posts. Tags should be the first name of the character and separated by a comma to list additional characters. If a character's first name is "Samantha" but goes by "Sam," then use "Sam" for the tag.


Q: What kind of role can a character have?

Characters can range from an Inkfiller to a Dawn, Dusk, and Noon. It depends.

Q: So wait, a character can be in charge of other characters? Like a boss or an underboss?
Of course if your character is one of the top bosses on a "House" However, please do not god-mod simply because your character is in charge.

Q: Can a character kill NPC's?

A: Again, within reason. NPC's are allowed to be killed/tortured/whatever. This is a game, death and violence are expected. However, if your character kills people from another family, don't be surprised when they come looking for revenge. If you want to have your character kill the father/mother/sister/etc. of another character in the game, check with that mun first.


Q: Can I reply to any post?

A: As long as the post is marked as "open" then yes please! We definitely want to encourage everyone to jump into open posts rather than just putting up new ones and hoping someone will reply. Ideally everyone will interact with each other at some point so if you want to post, hit up the open ones first! However, if an open post already has a reply but you still want to join in, please contact the other muns involved to make sure that they are cool with joining in.

Q: How often should I post/update my character?

A: As often as you want! But since we want this game to keep active and moving, if you do not update your character at least once every two weeks, you will receive a warning email from the mods. We understand that RL > RP but if you need a break/hiatus, please let us know. If we do not hear back from you we will assume that you are no longer interested in the game and you will be removed.

Q: How many characters are we allowed to have?

A: Right now the max character limit will be 3 characters per mun.

Q: Is there a waiting period in between apping characters?

A: As long as your first application didn't have a lot of changes, no, but this is up to the mods' discretion.

Note: FAQs will be updated as needed.

21st-Sep-2008 08:29 pm - Rules
: Must be at least 14 years old to apply.

:: Mature content must be rated, placed behind a cut and f-locked. Anything too crazy should be run by a mod first. When in doubt, ask!

:: No god-modding. Period.

:: Absolutely no drama. You aren't expected to like/play with everyone but be mature about it.

:: Two strikes, you're out. One warning will be given to allow for the benefit of the doubt, but after that, you're out.

:: Leaving/hiatus: Please let the mods know ahead of time by either email or posting a note in the OOC.

:: Activity: Please post at least once every two weeks and try not to leave other players hanging.

:: All threads are created equal. If we notice one thread getting more attention than another occurring at the same time, we may ask why and that could lead to a warning.

:: Proper grammar/spelling is a must. It makes it easier on everyone.

:: As mods we have the right to deny your application. We are looking for quality writers who put a lot of thought and depth into their characters. If you have been denied, and would like more insight as to why, please contact the mods. However, if you attack us, don't expect a response.

:: Do not request membership to the communities before being accept.

:: Do place the character's application in their user info or an unlocked journal entry.

:: All posts to the main community must be done in third person while personal journal entries should be done in first.

:: Slash is allowed but please be smart about it.

:: If you drop a character, you have to wait three weeks before applying for a new one.
21st-Sep-2008 08:28 pm - Basic Info

The series' protagonist is an asthmatic 12-year-old boy, Arthur Penhaligon. The series begins on a Monday, with the main events starting a week later on the next Monday. Each book moves onto the next day of this week, concluding on Sunday. Each day features beings, collectively known as the Trustees, who each govern a portion of the House, which is the centre of all Universes. The seven demesnes of the House are, in the following order: the Lower House, the Far Reaches, the Border Sea, the Great Maze, the Middle House, the Upper House, and the Incomparable Gardens.

In the beginning of the first book, Arthur lives a relatively normal life as an adopted child in a large and caring family. An asthma attack on a Monday that should have killed him brings him to the Lower House, where he is to find the cure to a plague brought to his world by its agents. By convenience, he is declared Heir to the Kingdom, and given the Lesser Half of the First Key, which is shaped like the minuteclock. Because of this Key's magical properties, Arthur is relieved of his asthma, and proceeds to a strange and dangerous set of adventures.

As Arthur discovers, the Will of the Architect (Creator of the House and the "Secondary Realms" that surround it) was not fulfilled as it should have been. Instead, it was broken into seven pieces by the Architect's Trustees, the Morrow Days. The Will was forced to act on its own, and its First Part chooses Arthur to be the Heir to the Kingdom. It thus becomes Arthur's responsibility to recover each of the missing pieces of the Will, defeat each Trustee - each of whom has been afflicted with one of the seven deadly sins - and claim their domain by taking their respective Key, and discovering the hidden secrets of the house.

The Keys to the Kingdom are seven objects of power given to the Trustees along with command over their demesnes. It is unknown whether, but implied that, control of the Key is that which gives one control over a demesne and its namesake day in the Secondary Realms. The Key will bond to the rightful owner of a Key, and protect him or her from harm, though not from discomfort. A rightful owner of a Key is an Heir, the Trustee to whom it was originally entrusted, or a Steward. Over time, the use of a Key will irreparably turn a mortal into a Denizen, though it is mentioned that after a few centuries, this process may reverse a little.

The Keys hold sovereign power in their own demesne and their day. All other Keys are of equal power when they are not in their realm. The exception to this is Sunday's Key, which is paramount over the others. They can do much of what is asked of them, such as opening, locking, manipulating, and freezing items. The full powers of the Keys are not known, as of Lady Friday. According to Arthur, the Keys have the ability to kill anything they wish, be it Denizen, mortal, or Nithling. Beings that are none of these, such as the Architect, her consort the Old One, and their three sons and indeed possibly Arthur in later books may be immune.


Nothing is the mythical substance used in the series. From it the entire Universe formed through a concentration-based process. It appears as oily black smoke, or a black liquid, and contains the properties of being able to dissolve (with the exception of immaterial objects) or create anything. When enough Nothing comes together, it can form a Nithling. Nithlings are creatures not created by the Architect, but self-made from uncontained or uncontrolled Nothing. The Nithlings have this autonomy in common with both the Architect and the Old One, but apparently lack the power and creative impulses demonstrated by those elder beings.


Nithlings are animal-like entities formed from Nothing. They are feared by most of the House due to their ability to kill even an immortal Denizen with a festering bite. Nithlings take a variety of shapes and are incorporated into every book in some form. They appear to lack complex intelligence, although some types can be used as servants (notably the Fetchers, sent to retrieve the Key in Book One). Most lower forms of Nithling can be dispatched with silver or salt, though this has little effect on higher or more substantially Made Nithlings.

Nithlings dissolve into Nothing when killed. They are employed by many Denizens and the Morrow Days for menial tasks, especially when someone is needed to venture into the Secondary Realms. Nithling species usually are named; this implies that they are usually made in regular forms. The Nithlings seen so far in the books are:

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